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Patch Notes: 3.4.0

By:
Baylix
|
February 15, 2020

Heroes

Boris

  • Fixed his canisters not filling from jungle minions.

Sevarog

  • Added Passive: Reapers Gain: Sevarog sucks the souls of the enemies he kills with his abilities and gains 1.5 Maximum Health per stack. Heroes, Raptors and Orb Prime counts as 3 souls. Attaining 20/50/100/160 stacks changes Sevarog's appearance and awards additional Health and Energy Power.
  • Fixed his stacking ability not showing for other players.

Steel

  • Added Passive: Force Barrier: Steel gains an armor stack every 7/6/5/4 seconds when out of combat, stacking 4 times. Each stack grants 40/50/60/70 Energy Armor. The fourth stack can also absorb one Crowd Control effect at the expense of 2 stacks.

Twin Blast

  • Added Passive: Overdrive: Landing Basic Attacks stack 1%/1.5%/2%/2.5% Movement Speed, to a maximum of 10 stacks. Stacks last 2 seconds.
  • Made some small tweaks to his other abilities. (These were not stated in the patch notes)

Grenade (Q)

  • Added Smart Cast option for this ability.

Ventilate (R)

  • Update: Twinblast ventilates his implants, allowing him to shoot twice per attack. His Rocket Dash becomes Combat Roll, which can be cast 3 times during Ventilate. The second shot deals 30% of the primary attack and also applies on-hit effects. Ventilate lasts 7 seconds.

Note: When Rocket Dash turns into Combat Roll, you get to perform 3 combat rolls during Ventilate instead of his standard dash.

Items

Nirvana Jewel

  • Fixed the Stasis effect from not stopping tick damage & being usable while displaced.

Aspects

Bishop

  • Fixed Bishop breaking attack speed.

UI

  • Added original ability icons for all the abilities in the game currently.
  • Added Hero passive icon in the far left bottom corner above hero portrait (Will only show for heroes with passives).
  • Improved the overall look of the ability display located at the bottom of the HUD.
  • Added mana cost to the ability icons.
  • Fixed and improved ability description menu.
  • Improved the death/kill showcase (Fades In & out faster & made smaller).

Map

  • Fixed blue buff camp hole.

Other

  • Finished the replay system functionality. Games will be saved but still have to work on UI & crashing issues.