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Patch Notes: 3.2.0
February 9, 2020
- Made Boris invincible during Rocket Slam (R).
- Removed 'sniff' animation.
- Boris' energy starts spawning only after leveling Bear Necessities (E).
- Fixed canisters stacking over 100 energy.
- Added a charge indicator for his energy.
- Removed the unstable animations that would reportedly cause issues.
- Fixed Scrying Stone giving more gold than intended.
- Fixed minion damage upgrades stacking, making minions deal more damage sooner than expected.
- Optimizations on minion behaviour programming.
- Fixed Templar being triggered by Lt. Belica’s Void Drone.
- A new stack of a Templar shield will no longer refresh its duration. Each stack will have it’s own unique timer.
- Fixed Hunter not giving attack speed.
- Temporarily removed some trees from the map.
- Improvement on server to reduce upkeep costs of AWS servers by ~5x.
- Upgraded Unreal Engine to 4.24.
- Fixed the in-game timer being out of sync / inconsistent.