FaultCast: Episode Sixteen
Welcome back! After a week away, Andrew and Doug are back to discuss some major news that was recently released by Strange Matter Studios about the pricing of Early Access. In this episode, the two share their thoughts on the tiered pricing system as well as the season pass and what that means for the future development in Fault. Monetizing a game is a tricky, yet important aspect of any game and its development and it can be tough to navigate at times. They also shares their thoughts on the how the Dev Team can potential shift their pricing tiers around to make for more appealing pricing points and gain more money in the long run by doing so. Lastly, we hope everyone is staying safe during these times and we wish you all well! Stay positive!