Base Health: 575 (+89)
Health Regen: 1.3 (+0.125)
Base Mana: 310 (+40)
Mana Regen: 1.5 (+0.13)
Mov. Speed: 550
Ability Defense: 32 (+1.25)
Basic Defense: 34 (+3.5)
Basic Atk Dmg: 68 (+3.75)
Atk Per Sec: 1.35
Boris heals for 2.0/4.0/6.0/8.0% of basic attack damage. Basic attacks deal 0.1/0.2/0.3/0.4% and 0.1/0.2/0.3/0.4% more damage per 1% max health you and your target are missing respectively.
Boris leaps forward 550 units, passing through units and casting two basic attacks dealing 75.0/90.0/105.0/120.0/135.0% physical damage each to all units along the path. Applies on hit effects. Cannot crit. Boris is unstoppable for the duration.
Passive: Boris senses the direction of all enemy heroes that are below 50.00% max health anywhere on the map. Active: sense the nearest enemy hero within 4000 units and if successful, gain 60.0/70.0/80.0/90.0/100.0% attack speed when the marked target is in melee range. Gain 35.0/40.0/45.0/50.0/55.0% movement speed when moving towards the target for 12 seconds.
Passive: Units drop energy that Boris collects for his four canisters. Energy lasts on the ground for 30 seconds. Heroes, Raptors, and Prime Helix grant 20 energy. Minions grant 2. Each canister contains 25 energy. Active: Boris injects all full canisters. One canister enhances Blood Lust healing by a factor of 1.4/1.8/2.2/2.6/3, two enhances Blood Lust damage by 1.4/1.8/2.2/2.6/3, three grants movement speed, and four grants unstoppable for 2/2.4/2.8/3.2/3.6 seconds. Lasts 10 seconds.
Boris selects an enemy hero and launches straight into the air. He fires his rockets to come crashing down on the target dealing 200/250/300 plus 80.00% physical power as physical damage. Deals 0.55% bonus damage per 1% of the target's missing maximum health. Executes target with 10.0/15.0/20.0% or less maximum health.