COUNTDOWN TO EARLY ACCESS

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Days
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Hours
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Aspects

Blue

Magician

Effect 1: [0.5% missing Mana] Mana Regen / sec.
Effect 2: Damaging an enemy with an ability reduces the Cooldown of your Ultimate by 2 seconds.

Queen

Effect 1: 1 Energy Power for every 6 minion kills.
Effect 2: 5% Ability Vamp (1/3 Healing on AoE ability).

Warlock

Effect 1: Every 5th ability does 20% extra damage.
Effect 2: Hero kills increase Movement Speed by 15% for 3 seconds.

Purple

Plague Doctor

Effect 1: Killing a unit causes enemies within 400 units of the death to burn for 100% basic attack damage over 3 seconds.
Effect 2: Every 20 seconds your basic attack applies a DoT for [8% of target's Max Health] true damage to your target over 5 seconds.

Rogue

Effect 1: Pass through minions (No collision with minion units).
Effect 2: Not attacking for (20 - Level) seconds grants 100% Crit Chance for one shot (Does not have to land).

Green

Beast Hunter

Effect 1: 10% reduced damage.
Effect 2: Neutral minion kills permanently increase Physical Power by 0.5 and Health by 4 (30 times).

Rook

Effect 1: CC slows are 50% less effective (50% slow becomes 25%; self-slows do not count).
Effect 2: Gain Physical and Energy Armor for 4 seconds when hit by CC (Stacks indefinitely).

Titan

Effect 1: Not taking damage for 10 seconds grants a Shield for 8% Max Health.
Effect 2: Receive [0.5% Max Health] as Physical and Energy Power.

Red

Ace

Effect 1: 10% increased Basic Attack range.
Effect 2: Additional Critical Damage.

Hunter

Effect 1: Last hits on enemy minions Heal for 8 Health.
Effect 2: Hitting 3 consecutive auto attacks on the same enemy hero (Timeout=3 sec) provides a burst of 20% Attack Speed for 4 seconds (10 second cooldown).

King

Effect 1: Additional 3 gold on lane minion kill if an ally is within 2200 units.
Effect 2: Receive 25% bonus gold on hero kills and assists.

White

Bishop

Effect 1: Potions last 30% longer.
Effect 2: Your Heals and Shields increase the Attack Speed of the recipients by 15% for 3 seconds.

Clairvoyant

Effect 1: Increase vision radius of wards by 15%.
Effect 2: 12% Item active CDR.

Templar

Effect 1: Allies withing 1600 units gain 6% of your Armor and Magic Resist.
Effect 2: 15% of Mana spent becomes a Shield for 3 seconds.

Magician

Effect 1: [0.5% missing Mana] Mana Regen / sec.
Effect 2: Damaging an enemy with an ability reduces the Cooldown of your Ultimate by 2 seconds.

Queen

Effect 1: 1 Energy Power for every 6 minion kills.
Effect 2: 5% Ability Vamp (1/3 Healing on AoE ability).

Warlock

Effect 1: Every 5th ability does 20% extra damage.
Effect 2: Hero kills increase Movement Speed by 15% for 3 seconds.

Plague Doctor

Effect 1: Killing a unit causes enemies within 400 units of the death to burn for 100% basic attack damage over 3 seconds.
Effect 2: Every 20 seconds your basic attack applies a DoT for [8% of target's Max Health] true damage to your target over 5 seconds.

Rogue

Effect 1: Pass through minions (No collision with minion units).
Effect 2: Not attacking for (20 - Level) seconds grants 100% Crit Chance for one shot (Does not have to land).

Beast Hunter

Effect 1: 10% reduced damage.
Effect 2: Neutral minion kills permanently increase Physical Power by 0.5 and Health by 4 (30 times).

Rook

Effect 1: CC slows are 50% less effective (50% slow becomes 25%; self-slows do not count).
Effect 2: Gain Physical and Energy Armor for 4 seconds when hit by CC (Stacks indefinitely).

Titan

Effect 1: Not taking damage for 10 seconds grants a Shield for 8% Max Health.
Effect 2: Receive [0.5% Max Health] as Physical and Energy Power.

Ace

Effect 1: 10% increased Basic Attack range.
Effect 2: Additional Critical Damage.

Hunter

Effect 1: Last hits on enemy minions Heal for 8 Health.
Effect 2: Hitting 3 consecutive auto attacks on the same enemy hero (Timeout=3 sec) provides a burst of 20% Attack Speed for 4 seconds (10 second cooldown).

King

Effect 1: Additional 3 gold on lane minion kill if an ally is within 2200 units.
Effect 2: Receive 25% bonus gold on hero kills and assists.

Bishop

Effect 1: Potions last 30% longer.
Effect 2: Your Heals and Shields increase the Attack Speed of the recipients by 15% for 3 seconds.

Clairvoyant

Effect 1: Increase vision radius of wards by 15%.
Effect 2: 12% Item active CDR.

Templar

Effect 1: Allies withing 1600 units gain 6% of your Armor and Magic Resist.
Effect 2: 15% of Mana spent becomes a Shield for 3 seconds.